Blog Archive
Other
- September 2024 - Post Mortem – “Get the Heck Out”
- May 2024 - 3D Tutorial - Step 21 - Creating a Navigation Mesh
- April 2024 - Post Mortem “Oz Racer”
- November 2023 - 3D Tutorial - Step 20 - Frame Rate independence
- November 2023 - 3D Tutorial - Step 19 - Navigation Mesh
- November 2023 - 3D Tutorial - Step 18 - Full Screen toggle
- November 2023 - 3D Tutorial - Step 17 - Head Bobbing
- November 2023 - 3D Tutorial - Step 16 - Controller Support
- November 2023 - 3D Tutorial - Step 15 - Unifying the Reference Frame
- November 2023 - 3D Tutorial - Step 14 - Scope Mode
- November 2023 - 3D Tutorial - Step 13 - Gun
- November 2023 - 3D Tutorial - Step 12 - GUI
- November 2023 - 3D Tutorial - Step 11 - Asset Manager and Sounds
- November 2023 - 3D Tutorial - Step 10 - Enemies
- November 2023 - 3D Tutorial - Step 9 - Pick-ups
- November 2023 - 3D Tutorial - Step 8 - Ground contact
- November 2023 - 3D Tutorial - Step 7 - Mesh collisions
- November 2023 - 3D Tutorial - Step 6 - Object placement
- November 2023 - 3D Tutorial - Step 5 - Physics and collisions
- November 2023 - 3D Tutorial - Step 4 - Multiple objects
- November 2023 - 3D Tutorial - Step 3 - GLTF support
- November 2023 - 3D Tutorial - Step 2 - Camera Control
- November 2023 - Tutorial on creating a 3D game with LibGDX - Intro
- July 2023 - Post Mortem - Under the Sea
- April 2023 - Anti-aliasing (or how to kill the jaggies with one line of code)
- April 2023 - Isometric projection
- April 2023 - Health Bars
- April 2023 - Loading Screen
- April 2023 - Instanced Rendering (no go for HTML platform) (or is it?)
- April 2023 - Dev Log ‘War of The Pixels’