This is a blog about game coding.
Mainly using Java and LibGDX.
Posts
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Using WSL to test LibGDX apps on Linux
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Post Mortem – “Get the Heck Out”
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3D Tutorial - Step 21 - Creating a Navigation Mesh
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Post Mortem “Oz Racer”
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3D Tutorial - Step 20 - Frame Rate independence
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3D Tutorial - Step 19 - Navigation Mesh
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3D Tutorial - Step 18 - Full Screen toggle
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3D Tutorial - Step 17 - Head Bobbing
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3D Tutorial - Step 16 - Controller Support
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3D Tutorial - Step 15 - Unifying the Reference Frame
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3D Tutorial - Step 14 - Scope Mode
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3D Tutorial - Step 13 - Gun
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3D Tutorial - Step 12 - GUI
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3D Tutorial - Step 11 - Asset Manager and Sounds
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3D Tutorial - Step 10 - Enemies
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3D Tutorial - Step 9 - Pick-ups
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3D Tutorial - Step 8 - Ground contact
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3D Tutorial - Step 7 - Mesh collisions
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3D Tutorial - Step 6 - Object placement
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3D Tutorial - Step 5 - Physics and collisions
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3D Tutorial - Step 4 - Multiple objects
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3D Tutorial - Step 3 - GLTF support
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3D Tutorial - Step 2 - Camera Control
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Tutorial on creating a 3D game with LibGDX - Intro
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Post Mortem - Under the Sea
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Anti-aliasing (or how to kill the jaggies with one line of code)
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Isometric projection
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Health Bars
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Loading Screen
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Instanced Rendering (no go for HTML platform) (or is it?)
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Dev Log ‘War of The Pixels’
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