This is a blog about game coding.
Mainly using Java and LibGDX.
Posts
Post Mortem – “Get the Heck Out”
3D Tutorial - Step 21 - Creating a Navigation Mesh
Post Mortem “Oz Racer”
3D Tutorial - Step 20 - Frame Rate independence
3D Tutorial - Step 19 - Navigation Mesh
3D Tutorial - Step 18 - Full Screen toggle
3D Tutorial - Step 17 - Head Bobbing
3D Tutorial - Step 16 - Controller Support
3D Tutorial - Step 15 - Unifying the Reference Frame
3D Tutorial - Step 14 - Scope Mode
3D Tutorial - Step 13 - Gun
3D Tutorial - Step 12 - GUI
3D Tutorial - Step 11 - Asset Manager and Sounds
3D Tutorial - Step 10 - Enemies
3D Tutorial - Step 9 - Pick-ups
3D Tutorial - Step 8 - Ground contact
3D Tutorial - Step 7 - Mesh collisions
3D Tutorial - Step 6 - Object placement
3D Tutorial - Step 5 - Physics and collisions
3D Tutorial - Step 4 - Multiple objects
3D Tutorial - Step 3 - GLTF support
3D Tutorial - Step 2 - Camera Control
Tutorial on creating a 3D game with LibGDX - Intro
Post Mortem - Under the Sea
Anti-aliasing (or how to kill the jaggies with one line of code)
Isometric projection
Health Bars
Loading Screen
Instanced Rendering (no go for HTML platform) (or is it?)
Dev Log ‘War of The Pixels’
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